The Callisto Protocol, developed by Striking Distance Studios, reportedly failed to meet sales expectations, a condition that affected the share price of the publisher and parent company Krafton as a result.
According to the Korean site MK-OdysseyCallisto Protocol cost around 200 billion won ($162m/£132m) to develop over three years, a figure sales failed to recoup.
During development, Crafton claimed that the Callisto Protocol would be an “AAAA” developed title, implying a level of quality beyond the budget and standard AAA.
Samsung Securities, along with other investment and securities firms, cut its share price target in response, noting that sales of Callisto Protocol were weaker than expected. In a stock report released earlier in the month, the company noted that it “expected cumulative sales of 5 million copies, but given the current sales arrangement, cumulative sales of 2 million copies won’t be easy even this year.”
It appears Crafton intends to mitigate some of these losses by backing the title with cosmetic and story-based DLC, but it remains to be seen if that will be enough. We ran a poll at the beginning of December (with a fairly large sample size, mind you), which suggested that it might be a bit of an uphill battle, since even around launch, players were somewhat shy about their game selection.
We enjoyed The Callisto Protocol’s heavy combat and brutal animation but thought the experience was let down in part by boring characters and some frame issues. For our full thoughts on the matter, check out our in-depth review.
Did you pick up the Callisto Protocol? Are you surprised that sales seem to be lackluster, or that the publisher’s expectations were too high? Let us know in the comments section below.
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